For generations, four Clans of wild cats have shared the forest according to the laws laid down by their ancestors. But the warrior code has been threatened, and the ThunderClan cats are in grave danger. The sinister ShadowClan grows stronger every day. Noble warriors are dying--and some deaths are more mysterious than others. In the midst of this turmoil appears an ordinary housecat named Rusty... who may turn out to be the bravest warrior of them all.
When Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon realizes he has stumbled upon a legacy nearly as old as the Empire itself. Overnight his simple life is shattered, and he is thrust into a perilous new world of destiny, magic, and power. With only an ancient sword and the advice of an old storyteller for guidance, Eragon and the fledgling dragon must navigate the dangerous terrain and dark enemies of an Empire ruled by a king whose evil knows no bounds. Can Eragon take up the mantle of the legendary Dragon Riders? The fate of the Empire may rest in his hands.
For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken--Seth is a bit too curious and reckless for his own good--powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.
Finnikin was only a child during the five days of the unspeakable, when the royal family of Lumatere were brutally murdered, and an imposter seized the throne. Now a curse binds all who remain inside Lumatere's walls, and those who escaped roam the surrounding lands as exiles, persecuted and despairing, dying by the thousands in fever camps. In a narrative crackling with the tension of an imminent storm, Finnikin, now on the cusp of manhood, is compelled to join forces with an arrogant and enigmatic young novice named Evanjalin, who claims that her dark dreams will lead the exiles to a surviving royal child and a way to pierce the cursed barrier and regain the land of Lumatere. But Evanjalin's unpredictable behavior suggests that she is not what she seems -- and the startling truth will test Finnikin's faith not only in her, but in all he knows to be true about himself and his destiny.
In ancient Scotland, a tyrannical new lord of the herd plans complete dominion over the animal world, but deer lore promises a hero, who has a unique bond with all creatures, including man, and who will ignite an epic battle and free the herd forever.
Welcome to New Vegas, a city once covered in bling, now blanketed in ice. Like much of the destroyed planet, the place knows only one temperature—freezing. But some things never change. The diamond in the ice desert is still a 24-hour hedonistic playground and nothing keeps the crowds away from the casino floors, never mind the rumors about sinister sorcery in its shadows. At the heart of this city is Natasha Kestal, a young blackjack dealer looking for a way out. Like many, she's heard of a mythical land simply called “the Blue.” They say it’s a paradise, where the sun still shines and the waters are turquoise. More importantly, it’s a place where Nat won’t be persecuted, even if her darkest secret comes to light. But passage to the Blue is treacherous, if not impossible, and her only shot is to bet on a ragtag crew of mercenaries led by a cocky runner named Ryan Wesson there. Danger and deceit await on every corner, even as Nat and Wes find themselves inexorably drawn to each other. But can true love survive the lies?
Katsa's Grace is killing. As the king's niece, she is forced to use her extreme skills as his brutal enforcer. Until the day she meets Prince Po, who is Graced with combat skills, and Katsa's life begins to change. She never expects to become Po's friend. She never expects to learn a new truth about her own Grace--or about a terrible secret that lies hidden far away . . . a secret that could destroy all seven kingdoms with words alone.
Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain. Rigg's birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent...or forfeit control of his destiny.
Ratha and her clan are the Named, a band of intelligent wild cats whose society is based on herding deer. the Named have laws, language, traditions, and leaders. they also have enemies. the predatory raiders of the unNamed are driving them close to the edge of survival. then ratha, a mere yearling, discovers what she calls the "red tongue: Fire. Her new weapon gives the Named a new defense, but it also rouses the ire of Meoran, the tyrannical clan leader. soon ratha finds herself in exile among the unNamed, but determined to survive.
Beka Cooper is a rookie with the law-enforcing Provost's Guard, and she's been assigned to the Lower City. It's a tough beat that's about to get tougher, as Beka's limited ability to communicate with the dead clues her in to an underworld conspiracy. Someone close to Beka is using dark magic to profit from the Lower City's criminal enterprises--and the result is a crime wave the likes of which the Provost's Guard has never seen before.
Before he knew about the Roses, fourteen-year-old Jack lived an unremarkable life in the small Ohio town of Trinity.Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers.Then one day Jack skips his medicine.Suddenly, he is stronger, fiercer, and more confident than ever before.And it feels greatuntil he loses control of his own strength and nearly kills another player during soccer team tryouts.Soon, Jack learns the startling truth about himself:he is Weirlindpart of an underground society of magical people who live among us.At the head of this magical society sit the feuding houses of the Red Rose and the White Rose, whose power is determined by playing The Gamea magical tournament in which each house sponsors a warrior to fight to the death.The winning house rules the Weir.As if his bizarre magical heritage isnt enough, Jack finds out that hes not just another member of Weirlindhes one of the last of the warriorsat a time when both houses are scouting for a player.Jacks performance on the soccer field has alerted the entire magical community to the fact that hes in Trinity.And until one of the houses is declared Jacks official sponsor, there are no limits to what theyll do to get Jack to fight for them. . . .
These authors' works are Suspenseful and World-building, and they share: the genres "animal fantasy" and "fantasy fiction"; the subject "cats"; and have characters that are Anthropomorphic.
PC: Richard Jenson